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The top screen of the Nintendo DS (DS) is dedicated to story sequences and level statistics displayed as 2D artwork, while the bottom touch screen is dedicated to the operations themselves rendered using 3D models. Trauma Center: Under the Knife 2 is a video game that combines surgical simulation gameplay with storytelling using non-interactive visual novel-style cutscenes using static scenes, character portraits, and text with rare voice clips. The player conducts the operation on the touch screen, while the top screen displays the score, time limit, and information from the nurse. It also met with low sales in Japan and North America.
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Reception of the game was generally positive, but many journalists noted a lack of innovation while praising its improvements over the original game. Daisuke Kanada and Masayuki Doi returned as director and character designer, alongside new co-director Hirokazu Toyama and composers Manabu Namiki and Noriyuki Kamikura. Under the Knife 2 was developed as a true mechanical and narrative sequel to the original game, using the same controls and gameplay style in contrast to the altered style of other games on the Wii. The gameplay combines surgical simulation relying on the DS's touchscreen controls with a story told as a visual novel. Set three years after the events of Under the Knife, the plot follows protagonist Derek Stiles as he confronts not only the revival of terrorist organisation Delphi and its GUILT disease, but personal insecurities and corporate manipulation.
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Awakening healing touch trauma center second opinion series#
It is the fourth game in the Trauma Center series and a direct sequel to Trauma Center: Under the Knife (2005). Trauma Center: Under the Knife 2 is a 2008 simulation video game developed by Vanguard for the Nintendo DS (DS), and published by Atlus.